OVERHEAT
Game Description
Overheat is a fast-paced pixel-art roguelike shooter that fuses a heat control mechanic with power-for-a-price progression. Walk the razor’s edge between unstoppable damage and total loss of control in a fiery quest for revenge.
You are a battle-scarred soldier who once struck a deal with a demon to save your comrades. In return, you sacrificed your soul and gained a hellforged gun that fires the souls of the dead. But the demon betrayed you—your squad now roams as soulless husks. Now, you descend into hell to make them pay.
Features
🔥 Heat-Based Combat
Firing raises your weapon's heat. The hotter it gets, the more powerful your shots—but max out, and you enter an Overheat State, losing control of your aim.
📈 Wave-Based Upgrades with Permanent Debuffs
After each wave, upgrade your weapon. But every new module forces you to accept a permanent debuff. Power comes with a price.
💀 Modular Weapon System
Customize your hellgun with bullet spread, explosive rounds, flame jets, heat storage, and more. Forge your own playstyle.
🧟 Relentless Enemy Waves
Hell’s creatures attack from every direction: slashers, snipers, bombers. Adapt fast or be overrun.
🌋 Retro Inferno Aesthetic
Dynamic pixel art, crackling flames, metal-clad weapons. A visual tribute to DOOM, Ghost Rider, and Vampire Survivors.
How many waves can you survive?
Can you control the heat—or will it consume you?
Updated | 8 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Authors | z1ret, WhiteDreamer, EdwardZeng09, gulu250506, Moria Li |
Genre | Fighting |
Made with | Unity |
Comments
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Not a bad survivor-like. Fun for the first two waves - wish we had more of that.
Choosing a debuff every wave is an interesting mechanic, but i dont know if it really works. These kind of games thrive on growth, so de-growth is antethethical to the genre, imo.
The heat mechanic seemed a bit bugged? if i reached max heat but didnt stop clicking i would keep firing for quite a while. In practice, i think players will just hold down the shoot button anyway, removing all strategy.
On level 3, the boss teleported on top of me and i died. didnt feel great. The player pretty much has no chance against it.
overall, i think you've got the bare-bones start of a decent survivors-like.
Thank you so much for taking the time to play and share your thoughts!
Our core idea was to explore a risk-reward mechanic where players trade off physical debuffs for stronger weapons, but we understand it may go against the genre's typical power progression. Your feedback really helps us reconsider how to better integrate this system without disrupting the core appeal of the survivor-like experience.
Regarding the heat mechanic — you're absolutely right. It's still a bit buggy, and the current implementation doesn’t reflect the tension we were aiming for. We'll be refining it to make it more meaningful and strategic.
As for the boss in Level 3, thank you for pointing that out. We’ll definitely improve the boss behavior and give players more tools and space to respond.
This is still an early version, and feedback like yours is incredibly valuable. We’ll keep working to turn this bare-bones foundation into something more polished and fun. Thanks again!