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(2 edits) (+1)

Not a bad survivor-like. Fun for the first two waves - wish we had more of that.

Choosing a debuff every wave is an interesting mechanic, but i dont know if it really works. These kind of games thrive on growth, so de-growth is antethethical to the genre, imo.

The heat mechanic seemed a bit bugged? if i reached max heat but didnt stop clicking i would keep firing for quite a while. In practice, i think players will just hold down the shoot button anyway, removing all strategy.

On level 3, the boss teleported on top of me and i died. didnt feel great. The player pretty much has no chance against it.


overall, i think you've got the bare-bones start of a decent survivors-like.

(1 edit)

Thank you so much for taking the time to play and share your thoughts!

Our core idea was to explore a risk-reward mechanic where players trade off physical debuffs for stronger weapons, but we understand it may go against the genre's typical power progression. Your feedback really helps us reconsider how to better integrate this system without disrupting the core appeal of the survivor-like experience.

Regarding the heat mechanic — you're absolutely right. It's still a bit buggy, and the current implementation doesn’t reflect the tension we were aiming for. We'll be refining it to make it more meaningful and strategic.

As for the boss in Level 3, thank you for pointing that out. We’ll definitely improve the boss behavior and give players more tools and space to respond.

This is still an early version, and feedback like yours is incredibly valuable. We’ll keep working to turn this bare-bones foundation into something more polished and fun. Thanks again!